All buying time for your eventual supremacy once you build the executioner. In this mod it is focus quite alot on fighters and bombers so early game spam cap ships to take places, then once you find the CPU spam anti-fighter craft.įor the empire it is a balance between getting enough cap ships, having the firepower to kill enemy frigate with those cap ships, and having the frigates to kill their fighters. What you want to do is you want to get you cap ships up as the empire, then you need to look through your ships and find ones with useful abilites. They have no shields and are a later game power, much like the empire in many regards. (Im thinking of the executioner class here) The empire is about doing a stupid amount of damage. The requblic and alliance are about shields and defense. The way the balance is setup is so that the movie tie in races are balanced to each other.ĬIS are early game dominant with damn good trade research capabilities.
In case you, or anyone else whos checking this, still requires tips: